QT Modeler v8.3.0 is Available!
QTM v8.2.3 is Available!
New Tutorials Available
We have just posted 4 new tutorial videos. The first is an overview tutorial on QTM’s Above Ground Level (AGL) analyst. This is a very useful, multi-purpose tool that can generate bare earth as well as tag every point with an AGL value and remove points based on that value (i.e., “peel back” foliage in rugged terrain). The other three tutorials offer a 3-part overview of QT Modeler in the context of photogrammetric UAS (drone) surveys. Enjoy!
QT Modeler v8.1.0 is Ready!
Applied Imagery is pleased to announce the release of QT Modeler v8.1.0. This is a huge release for us, adding some extremely powerful point cloud classification and feature extraction tools, totally revamping how textures (2D Imagery files) are loaded, and upgrading the interfaces of any tool that has a palette in it (e.g., height color, slope analysis). DoD users will like the new GRG tool. Watch the video for more info!
QT Modeler v8.0.7.2 is Available
Quick Terrain Modeler version 8.0.7.2 is now available. New features include an enhanced Point Finder, virtual grid lines overlay, and other enhancements. Please contact Duane Snyder at (301) 589-4446 or dsnyder@appliedimagery.com to upgrade.
QT Modeler v8.0.7.1 Is Almost Ready
Applied Imagery is very close to the release of QT Modeler v8.0.7.1. Feel free to check out the new features that are coming in our What’s New video.
New Video – What’s New for QTM v8.0.7
We just added a “What’s New” video for Quick Terrain Modeler v8.0.7. You can view the video here: What’s New QTM v807
Applied Imagery Has Released QT Modeler v8.0.7.0
Applied Imagery is pleased to announce the release of Quick Terrain Modeler v8.0.7. The central themes for v8.0.7 are Imagery, Editing, Information, and Analysis. Feel free to download the “What’s New for QT Modeler v8.0.7.0” or contact us for more details.
New Tutorial – Troubleshooting Graphics
We have added a tutorial video to help troubleshoot graphics issues. We sometimes see QT Modeler struggling unnecessarily to render large point clouds, DEM’s and imagery. Frequently, there is a very simple (and free!) solution such as switching to your discrete GPU (NVIDIA or AMD) and/or updating your graphics driver. Take a look here: Troubleshooting Graphics